Memory Game

This is an interactive game that consists in finding matching pairs of cards with images and texts. You can create fun and different Memory games, for example, countries and capital cities, synonyms and opposites, years and events, quotes and authors, trademarks, and logos. 

With this game attention capacity, visual memory, and thinking agility are trained.

There is a maximum of 6 pairs of cards in each round though you can create more pairs so that there is a card bank and make each round different. This game has unlimited rounds to beat previous scores.

See more examples:

Setting up the Memory game

Cover

You have the usual customization options:                   

  • Color: Choose one of the colors on the palette and set the opacity. In addition, you can choose any other color using the customized color configurator.
  • Gradient: Choose one of the gradients on the palette and set the opacity and the angle. In addition, you can choose any other gradient using the customized gradient configurator.
  • Image: If you decide to use an image for the background you have the same configuration options as the image element. See the related article for more information

You may also edit the back of the cards, this is what the player will see before seeing the actual content of the card.

Game description

You can add a text as a title or introductory text that will show on the game cover. Keep in mind that if the game is placed in a small cell of the slide this description will not be displayed.

Gamification

In the gamification section, you will be able to configure information related to the games’ dynamics. Memory has the following settings:

  • Time: You can set the maximum time a player can spend on a game. When this time is elapsed the game will end and the player will be able to see what score they got. Time is also an important factor when calculating points. At the end of the game, if the player has time leftover, a time bonus will be applied to their final score. The maximum amount that can be configured is 60 minutes.
  • Points: You can specify the maximum points that a player can get. This value will be considered when calculating the total points for each game, taking into account whether you apply the time and number of attempts that the player has used up. The maximum value that can be set is 5,000 points.

Card design

You can also customize the back of the cards, that is, what the players will see before revealing the card content.

You can choose to set a color, gradient, or image.

You will only have to edit a minimum of 3 pairs of cards.


You can configure color, gradient, or image for each card.

You can also add a text and choose a text style and box color.

Text style:

  • Overlapping: The text layer will occupy the entire card so you can write over it.
  • Boxed: The text is fixed to the bottom of the image and the box occupies as much as the text layer.
  • Gradient: Same performing way as the boxed mode but with a subtle gradient instead of a box.

Text box color

This option is only available for the Boxed text style, here you can choose the text box color and adjust its opacity.


Behaviour

In terms of the size of the cell this interactive element takes up, it can behave in two ways:

  • Direct execution: When you click on the icon on the home page, the exercise starts in that same cell.
  • Browser: If the cell the game occupies is too small to do the exercise comfortably, this will act as a browser. This means that after clicking the icon on the home page, the game will expand until it fills the whole slide. The user will be able to return the game to its original size by clicking on the X which appears after expanding.

In responsive mode (mobile), it always behaves in browser mode to provide a more comfortable and immersive experience, regardless of how its non-responsive version behaves.

You can add text as a title or introductory text that will appear on the home page of the game. Note that when the game is placed on a very small spot on the slide this description will not be shown.


Game considerations

If you publish your SCORM course, be aware that the tracking data storage space (suspend_data) is limited. This game stores certain data such as the maximum score or attempts made. If your course is too long (more than 300 slides) or if you have used a large number of games you may have tracking issues.


Editing Memory Game in accessible mode

  • Add an alternative text and a long description if it is relevant to your cover image in the Alphabet game.
  • You can assign a title by choosing from the different headings, so that your students can identify the game. Try not to repeat this title in the project section.
  • Add an alternative text and a long description if it is relevant to the accompanying images for each Card.
  • Please note that due to accessibility requirements, users who play this game in accessible mode will have their time multiplied by 10.

To improve the accessible user experience, the feedback after answering each question will provide information on the total number of pairs, which are still to be completed.



Functionalities not supported in Accessible mode:

  • Please note that to ensure text legibility, in Accessible mode the text will never overlap the image. The text will appear on top of the image
  • The style of the text will be automatically modified and the box colour of each card will disappear.
  • The two groups will be displayed side by side.
  • Once each pair is matched, it disappears from the list.
  • Animations are not allowed in accessibility. Even if you configure them, the content will always appear static in the accessible mode of the course.


Continue reading  Types of elements

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